To find out how long it takes a weapon to fire out another shot, divide 1 by the firerate of the weapon (i.e. for UNCC-040 Driller, 1/0.77 = approx. 1.30 seconds)
To figure out the upgrade power levels and upgrade costs (for weapons bought with gold), refer to the formulas on the Weapon Upgrades List.
Weapon | Type | Price | Base Damage | Max Damage | Damage Type | Fire Rate | Speed | Description | Requirements/Notes | PvP Unlock Level |
---|---|---|---|---|---|---|---|---|---|---|
Assault Rifle | Default | 16 | 56 | ![]() |
5.00 | --- | This UNCC primary weapon is suitable for most recruits here. Pick it up and I wish you good luck. Assault rifles are effective against single targets | No requirements. | 1 | |
Shotgun | ![]() |
124 | 434 | ![]() |
0.80 | +0.5 | An improved shotgun with high damage. Very powerful at close range. | No requirements. | 1 | |
RPG | ![]() |
115 | 402.5 | ![]() |
0.77 | -0.5 | An RPG is thrilling for a new soldier. RPGs are excellent for multiple monsters. | No requirements. | 1 | |
Assault Rifle | ![]() |
21 | 73.5 | ![]() |
7.14 | --- | Weapon design adds lots of heavy metal, increasing damage dramatically. | Finish Stage 1 Normal. | ? | |
Shotgun | ![]() |
208 | 728 | ![]() |
0.77 | +0.5 | A result of new energy conversion technology, this powerful medium-ranged energy weapon will make you feel like you deserved that kill. | Finish Stage 1 Normal. | 7 | |
Fist | ![]() |
100 | 350 | ![]() |
1.67 | --- | For field soldiers to remain unencumbered against the speed of the swarm, the UNCC developed Fist Weapons. | Finish Stage 1 Normal. Fires moving projectiles that explode on impact. | 9 | |
RPG | ![]() |
360 | 1260 | ![]() |
0.67 | -0.5 | An elegant weapon; beautiful in design with unquestionable power and upgraded rate of fire. | Finish Stage 2 Normal. | ? | |
Shotgun | ![]() |
200 | 700 | ![]() |
1.25 | +0.5 | With the UNCC's modifications, the rate of fire and accuracy of this shotgun yields precise bullet flurries. | Finish Stage 2 Normal. | 12 | |
Sniper Rifle | ![]() |
720 | 2520 | ![]() |
0.56 | --- | This weapon is as bright as Sirius. | Finish Stage 2 Normal. Enemies killed by a direct hit will explode, dealing high AoE damage. | 13 | |
Assault Rifle | ![]() |
52 | 182 | ![]() |
6.25 | --- | Lightweight modifications have improved this rifle with a considerable rate of fire and increased damage. | Finish Stage 2 Normal. | 15 | |
RPG | ![]() |
360 | 1260 | ![]() |
0.71 | -0.5 | Increasing RPG ammo supplies has boosted its power tenfold. | Finish Stage 3 Normal. | 18 | |
Energy Rifle | ![]() |
68 | 238 | ![]() |
5.56 | --- | This weapon is produced when normal assault rifles fail us. Its energy bullets can penetrate aliens. | Finish Stage 3 Normal. | 21 | |
Shotgun | ![]() |
560 | 1960 | ![]() |
0.71 | +0.5 | Newly designed ammo arms this gun with explosive bullets. | Finish Stage 3 Normal. | 24 | |
Assault Rifle | ![]() |
86 | 301 | ![]() |
5.00 | --- | Slightly reduced rate of fire to enhance the damage of a single bullet. | Finish Stage 3 Normal. | 23 | |
RPG | ![]() |
672 | 2352 | ![]() |
0.71 | -0.5 | A new modification with twin-barreled launchers. One shot, two kills. | Finish Stage 4 Normal. | 27 | |
Energy Rifle | ![]() |
168 | 588 | ![]() |
3.33 | --- | This weapon will make you cranky. | Finish Stage 4 Normal. | 30 | |
Energy Rifle | ![]() |
78 | 273 | ![]() |
8.33 | --- | Faster firerates like this can be terrifying. The energy in this assault rifle is demonstrated in its greatest effect. | Finish Stage 4 Normal. | 31 | |
Shotgun | ![]() |
300 | 1050 | ![]() |
2.00 | +1.0 | It is said that this weapon was crafted from a comet that fell from this planet. | Finish Stage 4 Normal. | 33 | |
Fist | ![]() |
240 | 840 | ![]() |
2.50 | --- | Crafted from a prehistoric lifeforce, the UNCC developed a new type Fist weapon. It shoots 4 explosive bullets at once, at an increased rate of fire. | Finish Stage 1 Heroic. | 36 | |
Railgun | ![]() |
490 | 1715 | ![]() |
1.43 | -0.5 | This special weapon can be charged for a powerful laser strike | Finish Stage 1 Heroic. Weapon can be charged to fire in either one-, two-, three-, or four-round bursts. | 36 | |
RPG | ![]() |
840 | 2940 | ![]() |
0.63 | -1.0 | Tracking rockets pinpoint elusive aliens. As a precaution, it will not trace UNCC humanoids. | Finish Stage 1 Heroic. Rockets fired will lock-on to aliens. | 39 | |
Bow/Sword | ![]() |
384 | 1344 | ![]() ![]() |
1.25 | --- | A mysterious material has been put to somekind of evil use in this new type of weapon. | Finish Stage 2 Heroic. Tapping the fire button changes it into a sword. Holding the button will revert it to a bow. *Damage will not be increased with Melee DMG buffs. | 37 | |
Pistol | ![]() |
90 | 315 | ![]() |
10.00 | --- | A new weapon discovered on this planet. It's extremely lightweight, can be dual-wielded, and has a fast firerate. | Finish Stage 2 Heroic. | 38 | |
Sniper Rifle | ![]() |
1440 | 5040 | ![]() |
0.56 | --- | This single-shot, high-powered weapon has the ability to make ultra-long-range snipes. | Finish Stage 2 Heroic. | 40 | |
Assault Rifle | ![]() |
160 | 560 | ![]() |
5.00 | --- | Against all reason, a UNCC scientist added an alien plague into this weapon. | Finish Stage 3 Heroic. Reduces the target's DEF by 20% and HP Recovery by 80%. Fires green bullets. | 41 | |
Sword | ![]() |
850 | 2975 | ![]() |
1.00 | --- | This sharp sword thrists for blood. | Finish Stage 3 Heroic. Heals 1% Max HP per hit. Reduces rebirth time by 1s (up to 5s) after killing a player. | 41 | |
Sniper Rifle | ![]() |
1080* | 3780* | ![]() |
0.56 | --- | UNCC research scientists created this with the mystical obsidian. | Finish Stage 3 Heroic. *Damage is doubled on direct hit. Lasers fired will leave a damaging streak of energy that lasts for 2s. | 36 | |
RPG | ![]() |
960 | 3360 | ![]() |
0.67 | -0.5 | Remolded to increase accuracy. The thrown grenade will transform into a guided missile to track enemies. | Finish Stage 1 Heroic. When equipped with the Brand's Gift backpack, the detonated grenade will split into two tracking missiles. | 35 | |
Shotgun | ![]() |
1280 | 4480 | ![]() |
0.63 | 0.5 | An evolved shotgun with overwhelming energy and a smaller spread. | Finish Stage 2 Heroic. Has a very tight spread compared to other shotguns, effectively allowing to be used at long ranges. | 40 | |
Gatling Gun | ![]() |
100 | 350 | ![]() |
7.69 | --- | Transformed from an old gatling gun by the UNCC | Finish Stage 2 Heroic. Each shot triggers Overheating, which increases Gatling DMG by 1%, capped at 30%. Overheating reduces by half when changing targets. | 39 | |
Fist | ![]() |
1000 | 3500 | ![]() |
1.00 | --- | "Hahaha, I finally found Myth371!", Dr. Cunningham laughs. | Finish Stage 3 Heroic. Projectiles are affected by gravity, travelling in an arc. Damage increases the farther the energy bullet travels. | 38 | |
Pistol | ![]() |
100 | 350 | ![]() |
10.00 | --- | The UNCC scientists discovered a very peculiar stone. | Nirvana. | Finish Stage 1 Heroic. Each shot builds a charge counter. When fully charged, the pistol projectiles change into beams, and two floating disks are spawned which auto-fire beams at designated targets similar to the||
Shotgun | ![]() |
1600 | 5600 | ![]() |
0.63 | 1.0 | It seemed that aliens have learnt how to enhance shields. The Supreme Commander of the UNCC ordered to manufacture a weapon to deal with the alien shields. | Finish Stage 3 Heroic. Causes triple damage to shields. Despite doing Bullet DMG, projectiles have energy properties (Pierces enemies, fires blue pellets, and energy shotgun sound effects) | 34 |