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(→‎Passive Abilities: added more passive abilities)
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[[File:VOIDMaterialIcon.PNG|left]]'''VOIDs''' are a new type of equipment introduced in [[Star Warfare 2: Payback]]. VOID act as companions to the player, either helping them fight or protecting them. They can be crafted at the VOID Center from various types of VOID material, which can be obtained rarely from defeating aliens and commonly from bosses. Rarer VOID material can be obtained from Heroic missions and Heroic bosses. VOID damage is determined by your first weapon's power, and Hygeio's HP Heal is determined by your maximum HP.
 
[[File:VOIDMaterialIcon.PNG|left]]'''VOIDs''' are a new type of equipment introduced in [[Star Warfare 2: Payback]]. VOID act as companions to the player, either helping them fight or protecting them. They can be crafted at the VOID Center from various types of VOID material, which can be obtained rarely from defeating aliens and commonly from bosses. Rarer VOID material can be obtained from Heroic missions and Heroic bosses. VOID damage is determined by your first weapon's power, and Hygeio's HP Heal is determined by your maximum HP.
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Bosses can be fought 10 times each day to receive a guaranteed drop of 9 VOID material.
   
 
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When a VOID is crafted, it is assigned two random passive abilities that affect the player. These passive abilities are not VOID specific and can appear on any type of VOID. The first ability is revealed at level 1, but does not become active until level 2. The second ability is revealed at level 3, and becomes active at level 4. If the passive abilities of a VOID are not to a player's liking, the player may resolve the VOID so they may reconstruct the VOID and possibly get a different ability.
 
When a VOID is crafted, it is assigned two random passive abilities that affect the player. These passive abilities are not VOID specific and can appear on any type of VOID. The first ability is revealed at level 1, but does not become active until level 2. The second ability is revealed at level 3, and becomes active at level 4. If the passive abilities of a VOID are not to a player's liking, the player may resolve the VOID so they may reconstruct the VOID and possibly get a different ability.
   
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====Primary Passives (Level 2)====
 
* '''Cheap Shot''': Increase damage by 100% on the first shot after not attacking or taking damage for five seconds.
 
* '''Cheap Shot''': Increase damage by 100% on the first shot after not attacking or taking damage for five seconds.
 
* '''Greedisgood''': Increase GOLD BONUS by 30%.
 
* '''Greedisgood''': Increase GOLD BONUS by 30%.
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* '''Dexterous Hands''': Increase firerate when switching weapons.
 
* '''Dexterous Hands''': Increase firerate when switching weapons.
 
* '''Dragon Hunter''': Greatly increase damage done to Bosses.
 
* '''Dragon Hunter''': Greatly increase damage done to Bosses.
* '''Flappy Fire''': Continuous shooting increases firerate by 5% (Up to 50% maximum)
 
 
* '''Rabbit's Foot''': Increase SPD by 1.
 
* '''Rabbit's Foot''': Increase SPD by 1.
* '''Execute''': Deal double damage to enemies with less than 20% HP.
 
* '''Farmer''': Get more VOID material.
 
 
* '''Suspension''': Increase the movement speed of the Vehicle by 1.
 
* '''Suspension''': Increase the movement speed of the Vehicle by 1.
* '''Immunity''': You have extra 10% chance to immune any damage you receive.
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* '''Magnetoo''': The VOID will automatically float towards and pick up the gold around.
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====Secondary Passives (Level 4)====
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* '''Fight Lover''': Increase all other damage for 50% after you deal a melee damage.
 
* '''Steel Shell''': Maximum damage taken from a single shot can only amount to 40% of max HP.
 
* '''Cubic Attack''': Boosts all damage by 35% after using any skill.
 
* '''Cubic Attack''': Boosts all damage by 35% after using any skill.
 
* '''Energy Armor''': Increases the energy shield of the Vehicle by 100%.
 
* '''Energy Armor''': Increases the energy shield of the Vehicle by 100%.
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* '''Immunity''': You have extra 10% chance to immune any damage you receive.
* '''Iron Shell: '''Maximum damage taken from a single shot can only amount to 40% of hp.
 
* '''Fight Lover''': Increase all other damage for 50% after you deal a melee damage.
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* '''Execute''': Deal double damage to enemies with less than 20% HP.
 
* '''Farmer''': Get more VOID material.
* '''Magnetoo: '''You can automatically pick up the gold around.
 
 
* '''Flappy Fire''': Continuous shooting increases firerate by 5% (Up to 50% maximum)
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** Note that if you stop firing, the FR bonus will be reset.
   
 
===Stat Bonuses===
 
===Stat Bonuses===
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*Increase Explosion DEF by x%
 
*Increase Explosion DEF by x%
 
*Increase Melee DEF by x%
 
*Increase Melee DEF by x%
*Increase FCD by x%
 
 
{{VOID}}
 
{{VOID}}
 
[[Category:VOIDS]]
 
[[Category:VOIDS]]

Revision as of 14:34, 22 March 2015

VOIDMaterialIcon

VOIDs are a new type of equipment introduced in Star Warfare 2: Payback. VOID act as companions to the player, either helping them fight or protecting them. They can be crafted at the VOID Center from various types of VOID material, which can be obtained rarely from defeating aliens and commonly from bosses. Rarer VOID material can be obtained from Heroic missions and Heroic bosses. VOID damage is determined by your first weapon's power, and Hygeio's HP Heal is determined by your maximum HP.

Bosses can be fought 10 times each day to receive a guaranteed drop of 9 VOID material.

Material Dropped by Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Crystals

Common VOID material

Aliens and bosses CrimsonCrystal EmeraldCrystal AzureCrystal PureCrystal PurpleCrystal
Fragment

Common VOID material

Aliens and bosses CrimsonFragment EmeraldFragment AzureFragment PureFragment PurpleFragment
Rock Crystal

Uncommon VOID material

Aliens and bosses (Heroic) CrimsonRockCrystal EmeraldRockCrystal AzureRockCrystal PureRockCrystal PurpleRockCrystal
Modules

Rare VOID material

Bosses (Heroic) CrimsonModule EmeraldModule AzureModule PureModule PurpleModule


VOIDs

Collapsar

CollapsarVOID Requires Crimson VOID material, which can be found in Stage 1. Collapsar is a destructive VOID capable of creating an explosive singularity that can of defeat swarms or powerful enemies.

Hygeio

HygeioVOID Requires Emerald VOID material, which can be found in Stage 2. Hygeio is a supportive VOID which can heal the player or their allies during battle.

Nirvana

NirvanaVOID Requires Azure VOID material, which can be found in Stage 3. Nirvana is a offensive VOID that attacks enemies with a energy beam.

Twilight

TwilightVOID Requires Pure VOID material, which can be found in Stage 4. Twilight is an evasive VOID, letting the player move across the battlefield at high speeds in short bursts.

Catalyst

CatalystVOID Requires Purple VOID material, which can be found in Stage 5. Catalyst is a defensive VOID than can generate a immobile shield, absorbing damage for a moment.

Abilities and Bonuses

Passive Abilities

When a VOID is crafted, it is assigned two random passive abilities that affect the player. These passive abilities are not VOID specific and can appear on any type of VOID. The first ability is revealed at level 1, but does not become active until level 2. The second ability is revealed at level 3, and becomes active at level 4. If the passive abilities of a VOID are not to a player's liking, the player may resolve the VOID so they may reconstruct the VOID and possibly get a different ability.

Primary Passives (Level 2)

  • Cheap Shot: Increase damage by 100% on the first shot after not attacking or taking damage for five seconds.
  • Greedisgood: Increase GOLD BONUS by 30%.
  • Monster Hunter: Greatly increase damage done to minions.
  • Dexterous Hands: Increase firerate when switching weapons.
  • Dragon Hunter: Greatly increase damage done to Bosses.
  • Rabbit's Foot: Increase SPD by 1.
  • Suspension: Increase the movement speed of the Vehicle by 1.
  • Magnetoo: The VOID will automatically float towards and pick up the gold around.

Secondary Passives (Level 4)

  • Fight Lover: Increase all other damage for 50% after you deal a melee damage.
  • Steel Shell: Maximum damage taken from a single shot can only amount to 40% of max HP.
  • Cubic Attack: Boosts all damage by 35% after using any skill.
  • Energy Armor: Increases the energy shield of the Vehicle by 100%.
  • Immunity: You have extra 10% chance to immune any damage you receive.
  • Execute: Deal double damage to enemies with less than 20% HP.
  • Farmer: Get more VOID material.
  • Flappy Fire: Continuous shooting increases firerate by 5% (Up to 50% maximum)
    • Note that if you stop firing, the FR bonus will be reset.

Stat Bonuses

Along with Passive Abilities, crafted VOID are given two random bonuses that affect the player. As the VOID is upgraded, so are the bonuses, but by a random amount. If the player disagrees with the amount, they can cancel the upgrade, but they will lose the VOID material used to upgrade it Then the player can try again for a better amount, but it will require the same amount of VOID.

  • Increase Max HP by x%
  • Increase All DMG by x%
  • Increase Bullet DMG by x%
  • Increase Energy DMG by x%
  • Increase Explosion DMG by x%
  • Increase Melee DMG by x%
  • Increase FCD by x%
  • Increase All DEF by x%
  • Increase Bullet DEF by x%
  • Increase Energy DEF by x%
  • Increase Explosion DEF by x%
  • Increase Melee DEF by x%