Perks are passive abilities that take effect during PvP battles with the exception of Mutant Mode. A maximum of three perks can be selected at one time. However, reaching Prestige 4 and 7 can increase the amount to four and five respectively. As a player's rank go up, other perks are unlocked and can be selected instead, allowing multiple different play-styles.
Assault Mastery - Power
Increases Assault Rifle DMG by 50%.
Shotgun Mastery - Power
Increases Shotgun DMG by 50%.
RPG/Bow Mastery - Power
Increases RPG/Bow DMG by 50%.
Sword Mastery - Power
Increases Sword DMG by 50%.
Sniper Mastery - Power
Increases Sniper DMG by 50%.
Pistol Mastery - Power
Increases Pistol DMG by 50%.
Increases All DMG by ?% after standing still for 1s.
Assault Mastery - Dexterity
Increases Assault Rifle FR by 25%.
Shotgun Mastery - Dexterity
Increases Shotgun FR by 25%.
RPG/Bow Mastery - Dexterity
Increases RPG/Bow FR by 25%.
Sniper Mastery - Dexterity
Increases Sniper FR by 25%.
Pistol Mastery - Dexterity
Increases Pistol FR by 25%.
Increases All FR by 15% when moving.
Assault Mastery - Expose
Assault rifles mark targets on the radar and decrease their All DEF by ?%.
Shotgun Mastery - Sprint
Increases Speed by 1 when firing a shotgun.
RPG/Bow Mastery - Range
Increases the explosive radius of RPGs/Bows.
Sword Mastery - Long Arm
Increases the attack range of a sword.
Sniper Mastery - Burn
Sniper Rifles inflict a damage-over-time effect on targets.
Pistol Mastery - Slow
Pistols decrease the target's Speed by 3 when hit.
Sword Mastery - Backstab
Increases Melee DMG by ?% when attacking from behind with a sword.
Focus - Flag
Increases All DMG by ?% when attacking flag carriers.
Focus - Point
Increases All DMG by ?% when attacking point-capturing enemies.
Rifle Mastery - Thorn Shells
Bullets deal an additional 1% of the enemy's HP.
Sawed-off Shotgun Mastery - Might
Strikes the enemy within 8 meters and knocks them down.
RPG Mastery - Precision Strike
Blast radius is reduced by 80%, but damage is increased by 5X.
Blade Mastery - Stun
Sword attacks blind enemies for a short time.
Sniper Mastery - Recall
Each hit reduces all ability CDs by 1s.
Pistol Mastery - Disturb
Prevents the enemy from using abilities for 1s.
Increases Assault Rifle DEF by 50%.
Increases Shotgun DEF by 50%.
Increases RPG/Bow DEF by 50%.
Increases Sword DEF by 50%.
Increases Sniper DEF by 50%.
Increases Pistol DEF by 50%.
Increases All DEF by ?% after standing still for 1s.
Increases All DEF by ?% when capturing a point.
Increases All DEF by ?% when surrounded.
Healing effects are increased by 50%.
Increases All DEF by ?% when a nearby teammate is killed.
Increases All DEF by ?% when carrying a flag.
Decreases all damage taken from abilities by 35%.
Gives a 10% chance of blocking damage when an ability is on cooldown.
When taking damage, the attacker's FR is reduced by 50%.
When taking damage, the attacker's SPD is reduced by 3.
Reduces any debuff durations by 50%.
Increases radar's detection scope.
Increases Speed by 1 while holding a flag.
Reduces Respawn timer by 2s.
Increases Max HP by 20% for 15s after respawning.
Increases Speed by 2 for 15s after respawning.
The Same Way - Grenade
Drops an explosive grenade on death. Damage scales with weapons.
The Same Way - Flares
Drops a flash on death, blinding nearby enemies.
Recover 10% HP after killing an enemy.
Reduces all Killstreak requirements by 1.
Every three assist counts as a kill.
Invisible to radars.
Defeated enemies are marked on radar for 30s. Marks Assassins.
Increases All DMG by ?% after three deaths until next kill.
Pickups last twice as long.
Allows the user to pick where to respawn.
Increases SPD by 0.5 every time an item is used. This effect will stack until killed.
The Same Way - Concussive Shot
Drops a concussive shot on death, reducing the SPD of nearby enemies by 8.
Killstreaks are special abilities that can be activated during PvP battles once a player has reached a certain amount kills without dying. Only a maximum of three different Killstreaks can be selected at a time. Once a Killstreak has been used, it cannot be regained by reaching its count again. The user must die to be able to regain the Killstreak. The only exception is Corrosion Armor's ability, Previous Skill, that allows a player to use their last used Killstreak. When a Killstreak is used, a message is broadcasted to all other players in the match.
Drops four random pickups across the map
"User" lands 4 pickups, hurry up to seize.
D-EVO Radar Scanning
Displays all enemies on the radar for 20s
"User" calls in D-EVO Radar Scanning.
P-330 Satellite Scanning
Displays all enemies on all teammates' radars for 20s
"User" calls in P-330 Satellite Scanning.
Constructs a powerful but immobile Fort
"User" summoned CPT-II Fort. Bunkered in.
Disables all enemy radars within 20m for ?s
"User" used EMP to disable radar.
Massing Energy Strike
Allows the user to launch a high-damage Energy Strike anywhere on the map
"User" calls in Massing Energy Strike into play.
Summons a movable sawtooth vehicle
"User" summons Mighty Bulldozer.
Greatly increases All DMG for until you die
User becomes powerful to seckill all!
Terminal Energy Strike
Kills all enemy players on the map, ends the match and the victory goes to the user's team
"User" released terminal energy to restore peace.
Increases Speed by 2 and Max HP by 50% for 20s
User is burning up the hunt!
Summons a immobile Fort
"User" summons CPT-I Fort. Bunkered in.
Unsteady Energy Strike
Allows the user to launch three, but inaccurate Energy Strikes anywhere on the map at the same time
"User" calls in Massing Energy Strike into play.
Super Mighty Bulldozer
Summons a powerful movable sawtooth vehicle
"User" summons Super Mighty Bulldozer.
Deceleration Energy Strike
Allows the user to launch a Decelerating Energy Strike anywhere on the map, reducing enemy Speed by 5 for 20s
"User" calls in Deceleration Energy Strike to slow down players.
Continuous Energy Strike
Allows the user to launch a high-damage Energy Strike that repeats every 6s for 18s anywhere on the map
"User" calls in Massing Energy Strike into play, take cover!