Set Bonuses are a new mechanic introduced in Star Warfare 2: Payback. Each piece of armor (Helmet, chest, gloves, boots) is given one of three color polarities: Green, Blue, or Yellow. Every four color combination is unique and has its own specific bonuses. Special Set Bonuses can be obtained by equipping a full set of armor with the same name, and will take priority over a Color Combination bonus (Ex; Full Helium Armor will give the "Recruit" Bonus rather than "Beginner"). Set Bonuses stack with each armors' original bonuses (Ex; Dread Helmet's +5% damage will still apply regardless of Set Bonus).
List of Set Bonuses
By Armor Set
|Recruit||Helium Armor||Full-set armor for UNCC recruits. Better replace it with a better suit.||+5% Bullet DMG||N/A|
|Grace||Neon Armor||Full-set bonus for loyal UNCC soldiers.||+20% All DMG, +10% Gold/EXP||N/A|
|Golden||Eagle Armor||A bounty hunter's favorite gear that increases the amount of Gold earned.||+30% Bullet DMG, +30%* Gold||N/A|
|Energy Core||Dread Armor||Uses some Mithril power in the armor to boost energy damage.||+40% Energy DMG, +10% FCD||N/A|
|Metal Warrior||Argon Armor||"Explosions, more explosions," said Dr. Cunningham.||+50% Explosion DMG, +15% Max HP (Not shown)||Propeller: +3 SPD for 5s, 30s CD|
|Storm||Despair Armor||Increases burst-out capabilities.||+15% All DEF, +15% Gold/EXP||Thunder: +50% All DMG, +2 SPD for 15s, 60s CD (actually 45s CD)|
|Sea Giant||Falcon Armor||An overall attribute.||+20% All DMG, +20% Max HP, +20% Gold/EXP||Titan Skin: +50% All DEF for 5s, 60s CD|
|Phoenix||Krypton Armor||Immortal like a phoenix.||+35% Bullet/Energy DMG, +20% Max HP||Passive: Recover HP by 240/5% when killing an alien/enemy.|
|Magician||Corrosion Armor||N/A||+25% All DMG, +40% FCD, +25% Max HP, +1 SPD||Previous Skill: Uses the last used item/skill/killstreak|
|Molten Fire||Magma Armor||N/A||+35% Explosion/Melee DMG, +10% Gold/EXP||Eruption: Generate a lava wave that deals 1000% Energy DMG to ground enemies and heals teammates by 1000%, 90 CD|
|Colossus||Harrier Armor||N/A||+20% All DMG, +40% All DEF, +0.5 SPD||God Blessing: Prevents death for 5s and transfers damage taken into a shield when done, 150s CD|
|Doomsday Knight||Wrath Armor||N/A||+60% melee DMG, +30% all DEF and +1 SPD||Doomsday Mark: Fires a projectile which inflicts 400% melee DMG on a target. If the target is a human opponent, enemy is dragged over to user at high speed. 40s CD.|
*Actual effect in-game found to be different from the in-game written description
By Color Combination
- In the original Star Warfare, armor bonuses could only be obtained when wearing a full set of armor.
- The armor set bonuses were changed in the second version of the game while armor bonuses in the first game could only apply by wearing a full set.
- Before Version 1.1, Armor bonuses that give you bonus effects (such as -1.5 SPD) would not have been displayed when you view your stats.
- Currently, there are no helmets or chests with a Yellow color polarity.