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(I've changed the descriptions of the basic to fit the new Star Warfare: Payback aliens.)
Tag: Visual edit
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[[Digger]]: Fast crawlers that aggressively seek you out and use their teeth and claws to deal damage. They are extremely weak and will fall under a few bullets from any gun. Their true danger is not in quality, but quantity.
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[[Digger]]: Fast crawling aleins that aggressively seek you out and use their tusks to deal damage. They are quite weak and will fall under a few bullets from a weapon that is similar in power to their level. Their true danger is not in quality, but quantity.
An improved version that spawns somewhat frequently has a dark purple tint to it and is larger, tougher, and faster.
+
An elite variant that spawns uncommonly has a cyan tint to it and is larger, tougher, and faster.
   
[[Tacorlion]]: Scorpion-like creatures that hang back at range and use their stingers to launch needles at you. Each needle deals more damage than a single Speedling bite. They move slowly and are equally weak in terms of health. They can act as a very effective support unit for the alien army.
+
[[Tacorlion]]: Scorpion-like creatures that hang back at range and use their stingers to launch needles at you. Each needle deals more damage than a single Digger bite. They move slowly and are weaker in terms of health. They can act as a very effective support unit for the alien army.
An improved version that spawns rarely has a purple tint and is larger and has more deadly projectiles.
+
An elite variant that spawns rarely has a cyan tint, is larger, has more health, and has more deadly projectiles.
   
[[Stalker]]: Dog-like aliens that use their strength and dexterity to leap over long distances. They are tougher and faster than the standard Speedling, but still crumble under sustained fire. While leaping, their standard bite attack deals much more damage.
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[[Stalker]]: Raptor-like aliens that use their strength and dexterity to leap over moderate distances. They are tougher and faster than the standard Digger, but still crumble under sustained fire. While leaping, their standard bite attack deals much more damage.
An improved version with purple skin spawns rarely. It is tougher, requiring a concentration of weapon fire, and can leap longer distances.
+
An elite variant with cyan skin spawns rarely. It is tougher, requiring a concentration of weapon fire, and can leap longer distances.
   
[[Green Lady]]: Little crawlers with massive acid sacs on their backs. They move extremely fast compared to most aliens, and if they touch you can deal massive damage. They have no standard attack, as they are suicide bombers. Because of their explosive nature, they are easily dispatched if you can see them. The main problem is that they mostly come up from behind, in which case they can be deadly if unnoticed. They have low armor so a few shots will obliterate them.
+
[[Green Lady]]: Crawling aliens with acid sacs on their backs. They move extremely fast compared to most aliens, and if they touch you and explode they can deal massive damage. Their attack is unique among the aliens, as they destroy themselves in the process of attacking the player. They are easily dispatched and are the weakest of all the aliens in terms of health. A problem players face when fighting Green Ladies is that they can approach the player from behind, in which case they can deal tremendous damage. Green Ladies have no elite variant.
   
[[Armored Armadillo]]: Little armadillos that roll around and uncurl themselves to leap on you. They deal a good amount of damage, and also have an active protective shield. It reflects most attacks. However, the shield is only active when it is curled up and rolling around, so wait for it to uncurl and it becomes as vulnerable as a Speedling.
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[[Armored Armadillo|Demster]]: Armored aliens that waddle slowly towards the player and a initiate spinning attack move when they get close enough to the player. While spinning, they deal a moderate amount of damage to the player and cause knockback. Demsters also can attack by biting, which does not cause knockback. While the Demster is using its spinning attack, it gains a tremendous amount of damage resistance as well as a speed boost. The player is most likely to kill the Demster after it ends its spin.
  +
An elite variant with a cyan body spawns very rarely, having more health and damage.
   
[[Black Mayfly]]: A massive fly that launches energy balls. It is an aerial unit, making it a bit harder to kill. It launches energy balls that deal enough damage to be dangerous. Fortunately, their hides are weak, and they crumble under a few bullets from any gun. Advanced types shoot more powerful energy blasts while weaker ones use fire.
+
[[Black Mayfly]]: A massive fly that launches poisonous needles at the player. It is the only aerial alien. It launches needles that deal large amounts of damage. It can shoot needles in barrages of both one and three. Black Mayflies are quite weak in terms of health, and they crumble under a few bullets from weapons similar in power to their level.
  +
Elite Black Mayflies shoot more powerful needles and have more health. The elite variant is rare.
   
[[Plasma Slug]]: A slug with a hardened carapace that launches highly damaging plasma balls. It is a heavy support unit that is tough to kill and has a dangerous attack. It requires continuous fire to take down.
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[[Plasma Slug|Myth371]]: An alien with an energy shield that teleports and launches energy spheres at players. It is a support unit that is moderately difficult to kill and has a somewhat dangerous attack. They shoot their projectiles in an arc. When a Myth371 has remained in one spot for an amount of time, it will teleport to a spot near the player and fire again. A Myth371 has medium health, medium damage, and moves very slowly. Myth371s do not have an elite variant.
An improved version with red and purple skin exists very rarely. It has an even tougher carapace and takes an actual concentrated effort to kill.
 
   
[[Mambull]]: An extremely dangerous rhinoceros with a resilient hide capable of absorbing extensive amounts of damage. If it charges into you, you will be sent flying and be stomped on a moment later, which can be fatal to low-level armors. Fighting the Rhino at long range tends to provoke it into charging at players, whereas fighting at close to mid-range tends to elicit stomp attacks, which can be avoided by backpedaling. However, if you run into it while its head is still down, you can still take damage. Spiral-strafing to maintain constant distance is an effective close-range strategy, but melee weapons are not recommended due to the range of the stomp attack. Note that if the Rhino charges into you while you are standing on a hill, you can be hit multiple times, which can result in instantaneous death for even the [[Perseus Armor|Perseus]] and [[Andromedae Armor]]s.
+
[[Mambull]]: A dangerous alien with a resilient hide capable of absorbing extensive amounts of damage. Mambulls charge into the player, causing high damage and knockback. Circle-strafing to maintain constant distance is an effective close-range strategy, but melee weapons are not recommended due to the range of a Mambull's attack. Mambulls are the highest in health out of all the basic aliens. They do not have an elite variant.
   
   

Revision as of 22:27, 10 October 2014

Mutations

A mutated Digger

Aliens:

The aliens are the main antagonist of the game. They are called "them". The scourge that is threatening to wipe out all life. Only you, with your high-tech gear and your elite military training, can take them out for good.

To take them out, aim your gun at them, and when the crosshair turns red, start shooting. It's that simple: aim and fire. Most aliens are weak and will crumble under sustained fire.

Each type of alien drops a different amount of base gold. In general, the more difficult aliens appear to drop higher levels of gold. Base gold drop is also scaled proportionally with the alien's strength, so aliens will drop more gold the longer you survive for in Survival Mode. Six out of the eight basic aliens have a mutation, or stronger version, that has increased health, damage, and speed, among other things. Mutated aliens are rarer than their lesser counterparts.

In Co-op mode, the amount of health each alien has increases the more players there are in the match. Here's the formula:

1 Player= 100% of health

2 Players= 150% of health

3 Players= 200% of health


Alien types:


Digger: Fast crawling aleins that aggressively seek you out and use their tusks to deal damage. They are quite weak and will fall under a few bullets from a weapon that is similar in power to their level. Their true danger is not in quality, but quantity. An elite variant that spawns uncommonly has a cyan tint to it and is larger, tougher, and faster.

Tacorlion: Scorpion-like creatures that hang back at range and use their stingers to launch needles at you. Each needle deals more damage than a single Digger bite. They move slowly and are weaker in terms of health. They can act as a very effective support unit for the alien army. An elite variant that spawns rarely has a cyan tint, is larger, has more health, and has more deadly projectiles.

Stalker: Raptor-like aliens that use their strength and dexterity to leap over moderate distances. They are tougher and faster than the standard Digger, but still crumble under sustained fire. While leaping, their standard bite attack deals much more damage. An elite variant with cyan skin spawns rarely. It is tougher, requiring a concentration of weapon fire, and can leap longer distances.

Green Lady: Crawling aliens with acid sacs on their backs. They move extremely fast compared to most aliens, and if they touch you and explode they can deal massive damage. Their attack is unique among the aliens, as they destroy themselves in the process of attacking the player. They are easily dispatched and are the weakest of all the aliens in terms of health. A problem players face when fighting Green Ladies is that they can approach the player from behind, in which case they can deal tremendous damage. Green Ladies have no elite variant.

Demster: Armored aliens that waddle slowly towards the player and a initiate spinning attack move when they get close enough to the player. While spinning, they deal a moderate amount of damage to the player and cause knockback. Demsters also can attack by biting, which does not cause knockback. While the Demster is using its spinning attack, it gains a tremendous amount of damage resistance as well as a speed boost. The player is most likely to kill the Demster after it ends its spin. An elite variant with a cyan body spawns very rarely, having more health and damage.

Black Mayfly: A massive fly that launches poisonous needles at the player. It is the only aerial alien. It launches needles that deal large amounts of damage. It can shoot needles in barrages of both one and three. Black Mayflies are quite weak in terms of health, and they crumble under a few bullets from weapons similar in power to their level. Elite Black Mayflies shoot more powerful needles and have more health. The elite variant is rare.

Myth371: An alien with an energy shield that teleports and launches energy spheres at players. It is a support unit that is moderately difficult to kill and has a somewhat dangerous attack. They shoot their projectiles in an arc. When a Myth371 has remained in one spot for an amount of time, it will teleport to a spot near the player and fire again. A Myth371 has medium health, medium damage, and moves very slowly. Myth371s do not have an elite variant.

Mambull: A dangerous alien with a resilient hide capable of absorbing extensive amounts of damage. Mambulls charge into the player, causing high damage and knockback. Circle-strafing to maintain constant distance is an effective close-range strategy, but melee weapons are not recommended due to the range of a Mambull's attack. Mambulls are the highest in health out of all the basic aliens. They do not have an elite variant.



Bosses

Single-player Bosses

Wrath of Mantis

Poison Pit

Siegfried

Multiplayer Bosses (includes previous three)

Wrath of Mantis

Poison Pit

Siegfried

Double Rages

Serpent

Xmas Surprise